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Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 20:32:00 -
[1] - Quote
be better running a vayu with maxed turret skills, proto turret and maxed vayu skill. thats 30% damage(before stacking penalty) extra on a proto turret on a tank with 74% resists, heat sink II, active scanner, NOS, heavy efficient rep and proto small turrets. Tanks about 3.2kk but evil as ****.
you can run the same on a maddy, but loose out on dmg/range and a high slot |
Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 20:36:00 -
[2] - Quote
2 carapace, 2 voltiac, lvl 5 armor skill, 25,25,15,15,10 |
Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 20:46:00 -
[3] - Quote
DUST Fiend wrote:Sgt Buttscratch wrote:2 carapace, 2 voltiac, lvl 5 armor skill, 25,25,15,15,10 They have stacking penalties though, there's no way it works out to that. Plus, then you're relying on just your base HP....scary.
If i run those numbers through the stacking calculator(hoping that thing works lol) it goes
25,25,15,15,10=90 25.00%, 21.73%, 8.56%, 4.24%, 1.06%, = 74.02%
base HP is low, no plates on vayu leaves only its native speed penalty, on maddy = m my74.02% murder taxi. Also if the 74.02 is right then the OP's tank doing 1300dps versus armor will actually be reduced to 338dps whilst my heavy efficient reps over 400/s, his tank has next to no resists to hold out against what I'm handing out.
edit: the stacking calculator is used -- link |
Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 20:59:00 -
[4] - Quote
DUST Fiend wrote:Sgt Buttscratch wrote:DUST Fiend wrote:Sgt Buttscratch wrote:2 carapace, 2 voltiac, lvl 5 armor skill, 25,25,15,15,10 They have stacking penalties though, there's no way it works out to that. Plus, then you're relying on just your base HP....scary. If i run those numbers through the stacking calculator(hoping that thing works lol) it goes 25,25,15,15,10=90 25.00%, 21.73%, 8.56%, 4.24%, 1.06%, = 74.02% base HP is low, no plates on vayu leaves only its native speed penalty, on maddy = m my74.02% murder taxi. Also if the 74.02 is right then the OP's tank doing 1300dps versus armor will actually be reduced to 338dps whilst my heavy efficient reps over 400/s, his tank has next to no resists to hold out against what I'm handing out. edit: the stacking calculator is used -- link I'm going to go burn the rest of the ISK that I don't have testing a sub par version of that (took the respec so no max vehicle skills anymore) I'm trying just a Maddy with 2 voltaics, 2 22% resists, and only 4% base resist. This is gonna go bad but I'm just curious. Ahh just spawned into two tanks a proto forge AV grenades and swarms Ahhhhhh 800k down the toilet ^_^
My maddy costs 1.6kk running this build, ONLY when i have a capable squad, if not I run a 800k 5100 build. If your on later i'll try get you squaded with us via the tank channel there. Show you how to use it. When I have my choice squad we keep a vayu driver top of scoreboard and alive throughout match. That tank costs 3.2kk
you should see the mail when i get out the front turret and gun their asses down with a balacs loool |
Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 21:06:00 -
[5] - Quote
Bendtner92 wrote:Sgt Buttscratch wrote:If i run those numbers through the stacking calculator(hoping that thing works lol) it goes 25,25,15,15,10=90 25.00%, 21.73%, 8.56%, 4.24%, 1.06%, = 74.02% base HP is low, no plates on vayu leaves only its native speed penalty, on maddy = murder taxi. Also if the 74.02 is right then the OP's tank doing 1300dps versus armor will actually be reduced to 338dps whilst my heavy efficient reps over 400/s, his tank has next to no resists to hold out against what I'm handing out. edit: the stacking calculator is used -- link Yeah resistance doesn't work out that way. Using the numbers you provided you will get around 50% resistance: 100 * 0.9 (armor skill) * 0.75 (first mod) * 0.78 (second mod) * 0.95 (third mod) * 0.99 (fourth mod) = around 50% damage taken (yes I know I didn't use exact numbers). Do note that the game might be applying the stacking penalty in the opposite order (so starting with the passive mods going through the active ones, which will reduce your resistance further). Also note that the two passive mods add almost no extra resistance as you would still have around 47% without those two. So the short version is stick with only two active mods and use something else instead of the passive ones, as they're then worthless.
you probably do know more, but I've been hit by hit by swarmers and received well under half the damage I should do, somethings goofy I now its getting more than 50% resists for sure tho.
As for stick with 2 active hardeners...no, out kill those tanks left right and center, this tank easily survives a lot better than 5100 and 6700 tanks I've used. I'll stick to my evil ****** tank |
Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 21:20:00 -
[6] - Quote
DUST Fiend wrote:I really hope they hand out another respec so I can just drive vehicles, I have an insane amount of SP in infantry skills that I literally only use to grind out ISK for my next vehicle.
::crosses fingers::
Sad part is is that I had most vehicle upgrade skills maxed but was so zoned in on being a dropship specialist that I raged something fierce and took the respec when it was offered.
If they do a partial with the vehicle redo, I'll probably wait a while to see how other tankers fair before I put anything back in. |
Sgt Buttscratch
R 0 N 1 N
927
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Posted - 2013.10.23 22:23:00 -
[7] - Quote
I wouldnt ever use a vayu in ambush, unless I knew for certain the other team was useless |
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